Void Games · Monetization
Unlocked revenue beyond install volume.
Built a full-funnel monetization and live-ops testing framework across ad placements and in-app purchase tiers.
- Company
- Void Games
- My role
- Marketing Team Lead
- Period
- 2022 — Present
- Focus
- Monetization · Mobile games
01Overview
Growth that depends only on install volume is fragile. This work focused on increasing the revenue each active player generates while protecting — and improving — retention.
02Business challenge
Revenue decisions — ad placements, frequency and in-app purchase tiers — were not being tested in a structured way, and changes were hard to read against their effect on player retention. Without a framework, monetization changes risked trading long-term retention for short-term revenue.
03Strategy
- Design monetization as a full funnel, from first session through to repeat purchases and ad engagement.
- Test ad placements and IAP tiers together with live-ops changes, reading every test against retention as well as revenue.
- Optimise ad revenue through mediation rather than single-network decisions.
04Execution
- Built a testing framework covering ad placements and in-app purchase tiers.
- Aligned live-ops events with monetization tests so their effects could be measured.
- Optimised ad mediation and pricing as part of ongoing revenue work.
- Reviewed results on ARPDAU and retention together before rolling changes out.
05Platforms used
- Google AdMob
- AppLovin MAX
- Unity LevelPlay
- Firebase
- Remote Config
06Results
+28%
ARPDAU
+15%
Retention
07My contribution
Owned the monetization and live-ops testing framework as Marketing Team Lead, working with product, creative and analytics teams.