Void Games · Monetization

Unlocked revenue beyond install volume.

Built a full-funnel monetization and live-ops testing framework across ad placements and in-app purchase tiers.

Company
Void Games
My role
Marketing Team Lead
Period
2022 — Present
Focus
Monetization · Mobile games
Illustration for the Void Games Monetization case study

01Overview

Growth that depends only on install volume is fragile. This work focused on increasing the revenue each active player generates while protecting — and improving — retention.

02Business challenge

Revenue decisions — ad placements, frequency and in-app purchase tiers — were not being tested in a structured way, and changes were hard to read against their effect on player retention. Without a framework, monetization changes risked trading long-term retention for short-term revenue.

03Strategy

  • Design monetization as a full funnel, from first session through to repeat purchases and ad engagement.
  • Test ad placements and IAP tiers together with live-ops changes, reading every test against retention as well as revenue.
  • Optimise ad revenue through mediation rather than single-network decisions.

04Execution

  1. Built a testing framework covering ad placements and in-app purchase tiers.
  2. Aligned live-ops events with monetization tests so their effects could be measured.
  3. Optimised ad mediation and pricing as part of ongoing revenue work.
  4. Reviewed results on ARPDAU and retention together before rolling changes out.

05Platforms used

  • Google AdMob
  • AppLovin MAX
  • Unity LevelPlay
  • Firebase
  • Remote Config

06Results

+28%
ARPDAU
+15%
Retention

07My contribution

Owned the monetization and live-ops testing framework as Marketing Team Lead, working with product, creative and analytics teams.

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